Guides

This page is for guides to help with Blood Bowl related how-to guides for example organizing a Blood Bowl demo and hosting Blood Bowl Tournaments.

Organizing a tournament (How-to-TO)

Guide for tournament organizer. This guide also supports the minimum requirements set for hosting a Finnish Masters championship tournament.

  • Quick checklist for TOs
  • Information
    • NAF event page needs to made at least 2 months before the event and kept up-to-date
    • Information about the tournament needs to have the same content in all channels to avoid miscommunication
    • Schedule and event changes annouced in mentioned information channels and Blood Bowl – Suomi discord
    • Have a schedule at hand with when and what to announce during the event
  • Ask for Help
    • Ruleset for the event and refereeing Paisti
    • Creating NAF event & NAF membership needs (registrations and renewal) N3Rk
    • Scheduling of the event date Brutopatia

Organizing a Demonstration (How-to-Demo)

Guide for 30 minute demoruns with association tested methods and pre-set scenarios and rosters for easy demonstration preparations. Printable material.

  • Quick checklist for Demoer
  • Setup
    • Choose teams from premade matchup (bash team attack vs agi team defend). Chaos Dwarfs vs High elf for example.
    • Railroad the play! You move the pieces and keep things simply, do not explain in detail all options and why.
      • Do not cling into small details as it is time consuming and go back to basic movement and assisting blocks.
    • Lineup the players and start with blocking. Start with “this guy assists to give him a 2d block, now roll the dice”.
  • Dice math basics during the first turns
    • What is 2+, everything fails with 1, everything succeeds with 6.
    • 1 die block with block = 2+. Explain why picking up ball after the blocks and blitz are done (2d block vs 3+ pickup)
    • For the agi player explain why to dodge away instead of 1d block (2+ vs 3+)
    • Explain a block die. Skull is 1, both down is 2, push 3 and 4, defender stumbles 5, pow 6.
  • After the basic concept has been understood(turn 4-5), let the Demoee choose what to do and to use reroll or not.
    • Help out with questions when asked, but let the player choose the rolls
    • Guide giving options instead of answers if needed
  • Goals of the demo
    • To get Demoee familiar with the common terms and mechanics
      • Throught the demo repeat the terms 2+, block and assist
        • Preferable using just “because you are leaving from a square next to opponent you need to roll dodge” instead of Tacklezone term
      • Block and blitz mechanic, and that assisting is helpful
      • Movement and rushing mechanics, why it is important and rushing sometimes needed
        • Bare minimum idea of cage for the ball, as in you need to protect the ball carrier
      • Picking up the ball
        • Hand-off and pass only if needed
    • For Demoee to see that there are cool interactions(knockouts/casualties, ball bouncing/scattering) and how the dice affect the game
    • For Demoee to the roll dice and see the magic happen (=have fun), even if at first they do not completely understand what is going on